CLASH ROYALE CARDS

P.E.K.K.A

P.E.K.K.A

A heavily armored melee troop that deals massive damage to ground units. Slow but powerful.

Wizard

Wizard

A ranged troop that launches fireballs to deal area damage, effective against swarms.

Hog Rider

Hog Rider

Fast and aggressive, targets buildings with high damage and can jump over the river.

Mega Minion

Mega Minion

A flying troop with solid damage and good survivability. Strong against air and ground units.

Miner

Miner

A sneaky troop that can dig underground and pop up anywhere in the arena.

Archers

Archers

A pair of ranged units with decent damage; good for dealing with air and ground troops.

Valkyrie

Valkyrie

A tough melee fighter who spins with her axe, dealing area damage to nearby enemies.

Baby Dragon

Baby Dragon

A flying troop that breathes fire, effective against groups of troops with splash damage.

Goblin Barrel

Goblin Barrel

A spell that throws three goblins directly onto enemy territory for surprise attacks.

Tesla

Tesla

A hidden building that shocks enemies with electric bolts. Pops up when enemies approach.

Lightning

Uce Gang

A spell that strikes the three highest hitpoint enemy troops or buildings with powerful bolts.

Ice Wizard

Ice Wizard

A chilled ranged troop that slows enemies while dealing splash damage with icy blasts.