A heavily armored melee troop that deals massive damage to ground units. Slow but powerful.
A ranged troop that launches fireballs to deal area damage, effective against swarms.
Fast and aggressive, targets buildings with high damage and can jump over the river.
A flying troop with solid damage and good survivability. Strong against air and ground units.
A sneaky troop that can dig underground and pop up anywhere in the arena.
A pair of ranged units with decent damage; good for dealing with air and ground troops.
A tough melee fighter who spins with her axe, dealing area damage to nearby enemies.
A flying troop that breathes fire, effective against groups of troops with splash damage.
A spell that throws three goblins directly onto enemy territory for surprise attacks.
A hidden building that shocks enemies with electric bolts. Pops up when enemies approach.
A spell that strikes the three highest hitpoint enemy troops or buildings with powerful bolts.
A chilled ranged troop that slows enemies while dealing splash damage with icy blasts.